Fukushima! Fukushima!
VR Storytelling, 2017
Fukushima! Fukushima! is a virtual reality worldmaking project that explores the post-modern condition of human habitation and technological catastrophe. Based on my personal experience and photography work at the 10km nuclear evacuation area in Minami-Soma of Fukushima Prefecture in 2012, I created a semi-fictional VR world while using real-life data set from the disaster site. The world is based upon a realistic simulation of an abandoned territory destroyed by tsunami and earthquake, and 5 individual imaginative sub-worlds of different themes were created in parallel with the main world. Audience can travel through these worlds linked by portals of different kinds, interact and explore the hidden stories around Fukushima nuclear disaster. During this interactive and immersive discovering process, a unique narrative is formulated and unfolded while one’s personal experience is connected with the volatile apparition of such a virtual, distant but real world.
Key Features
VR narrative multi-verse on humanity and technological catastrophe
Nonlinear story-telling method unfolds the world based on user interaction with the environment and objects
Recreation of photographs into 3D immersive and interactive space
Envrionmental and geographical data mapping and visuliazation in VR
Journalistic research on radioactivity and related social issues around local community
Visual and audio retrace of personal memory and collective trauma
Creative & Technical Details
Experience Duration: 6 minutes | Open World
Development Platform: PC, HTC Vive
Software: Unity, Maya, 3Ds Max, Substance, Ableton Live
Scripting Language: C#, C++ / HLSL
Video Trailer